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work in progress... currently 1000+ lines of codeI've been working on this project for a while now. Its a new standalone zombiemod for CSS (serverside plugin made with eventscripts). its like c0ldfyre's zombiemod (the one we are using on zmm1) but having multiple gametypes, new gameplay features, allowing for more flexible configuration, and a lot of other new stuff.
Key features:
- 2 gametypes so far: Infection and Team Deathmatch
- Different knockbacks per weapon.
- Human & Zombie classes with special abilities.
- New infection mode: when a player is knifed by a zombie he doesnt always get infected (meaning zombies can get regular kills). The chance upon being knifed by a zombie to get infected is about 1 in 10. if a player gets infected he will drop his weapons and move very slow and makes moaning/panting sounds. When a player is infected there is a random amount of time before the player becomes zombie (like between 10-20 seconds). An infected player can be executed by teammates in this time (or possibly be deinfected by a medic)
If you have any ideas of what you would like to see in this new zombiemod please post your ideas here (dont contact me with em) and they might show up in the first beta. plz note: due to limitations of serverside scripts i cannot add any new weapon, item, npc etc... so try to keep it realistic. i will need ideas for some more gametypes, classes and other gameplay features.
feel free to discuss all your ideas in this thread.
STATUS:
Overall progress:
15%Done:- Weapon knockback system
- Team deathmatch / Infection mode.
Currently working on:- Classes system.
- Infection system.
To do:- New gametypes.
- Leveling system?
- New radiomenu.
- Rocketlauncher/other new weapons.
- Classes abilities.
- BOTs
- and lots of other stuff...
Regards stabby
