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 ZombieGenocide 1 (zg1) 
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zmm
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Post ZombieGenocide 1 (zg1)
.
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work in progress... currently 1000+ lines of code


I've been working on this project for a while now. Its a new standalone zombiemod for CSS (serverside plugin made with eventscripts). its like c0ldfyre's zombiemod (the one we are using on zmm1) but having multiple gametypes, new gameplay features, allowing for more flexible configuration, and a lot of other new stuff.

Key features:
- 2 gametypes so far: Infection and Team Deathmatch
- Different knockbacks per weapon.
- Human & Zombie classes with special abilities.
- New infection mode: when a player is knifed by a zombie he doesnt always get infected (meaning zombies can get regular kills). The chance upon being knifed by a zombie to get infected is about 1 in 10. if a player gets infected he will drop his weapons and move very slow and makes moaning/panting sounds. When a player is infected there is a random amount of time before the player becomes zombie (like between 10-20 seconds). An infected player can be executed by teammates in this time (or possibly be deinfected by a medic)

If you have any ideas of what you would like to see in this new zombiemod please post your ideas here (dont contact me with em) and they might show up in the first beta. plz note: due to limitations of serverside scripts i cannot add any new weapon, item, npc etc... so try to keep it realistic. i will need ideas for some more gametypes, classes and other gameplay features.

feel free to discuss all your ideas in this thread.

STATUS:
Overall progress:
15%


Done:
- Weapon knockback system
- Team deathmatch / Infection mode.


Currently working on:

- Classes system.
- Infection system.

To do:
- New gametypes.
- Leveling system?
- New radiomenu.
- Rocketlauncher/other new weapons.
- Classes abilities.
- BOTs
- and lots of other stuff...

Regards stabby
:2peace: :2peace:

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26. Jan 2010, 17:29
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* YANG * [BaDAsS], ->ZMM.AD<- | cyx, /l O X M A T bl l/l, Alex, Gestoorde-Surinamer, Kabuu, minigame, moonrun, patjebond, Trek61
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Post Re: ZombieGenocide 1 (zg1)
LoL mate I really like your idea about a completly new generation of zombiemod!

Im really interested to see how this infection system will work.
For me its an awsome idea like on l4d and l4d2 there you can shoot on zombs and can rescue your teammates too.
So who played l4d know about what we talk .... its better then get infected with only one knifepoint!

Dunno how you got so much experience about modeling and programing addons / mods for eventscripts in that short time.
But I only can say its awsome what you create up here.
Hope it will stay and you will release so much new and very very awsome plugins / mods like that in future !



Regards

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26. Jan 2010, 21:30
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Post Re: ZombieGenocide 1 (zg1)
sounds interesting!
I agree with flash on the l4d part, that could be cool!

Il be watching ;)

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26. Jan 2010, 22:56
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zmm
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Post Re: ZombieGenocide 1 (zg1)
Some more info (work in progress, these are not all classes and unfinished atm):

Classes:

Rage zombie (codename: jumpy)
Spoiler:
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Health: 2500 (1000 max in rage mode).
Speed: 325
Armor: None
Knockback: 5

Special abilities:
can enter/exit ragemode through pressing key 7.
in ragemode will have low hp and regenerate , become almost invisible and have jump boost.

Scout
Spoiler:
Image

Health: 250
Speed: 300
Armor: Light
Primary: Submachine Gun
Secondary: tranquilizer/tazer pistol.

Special abilities: cloak (?)

Guardian
Spoiler:
Image

Health: 750
Speed: 200
Armor: Heavy
Primary: Heavy Machinegun.
Secondary: tranquilizer/tazer pistol.
Grenades: Stun grenade & HE grenade.

Special Abilities: Can build/move barricades.

Defender Bot
Spoiler:
Image

Health: 1000
Speed: 250
Armor: Heavy
Primary: Rocketlauncher
Secondary: ??

Special abilities: Gets a rocketboost on jump, cant be infected by zombies, (can only be knifed to death). Explodes.

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28. Feb 2010, 23:18
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Post Re: ZombieGenocide 1 (zg1)
Mate, I think if you open zmm3 for public you could close zmm1 and zmm2 because this is going to be a great succes, everyone will go over there :D

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1. Mar 2010, 17:10
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Post Re: ZombieGenocide 1 (zg1)
yea keep it in secret :psstt:
:muha:

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1. Mar 2010, 17:23
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Post Re: ZombieGenocide 1 (zg1)
patjebond wrote:
Mate, I think if you open zmm3 for public you could close zmm1 and zmm2 because this is going to be a great succes, everyone will go over there :D


I think fully the same after reading up the classes.
I really liked the guardian and the defender bot...
The guardian have the best ability ever moving props is really awsome.
A totally different ability then the existing mods on css at the moment.

It will be the best project which you ever did m8 ... Im sure 98% will love it and im sure at first week it will be on 20% of all servers and most of them maybe move to your new project and stop there old plugins.

No body can say its such as a noob project... because its just awsome.
And I really liked your defender bot.
Its a totally different thing then zombiemod.
Everyone who have played zombiemod and know much over zm mod will love it maybe... its just a different methode to kill someone and a different experience for gameplay.


Keep it up and I hope it will end soon ;) .. Cant wait to test it on zmm3 or I will gonna die soon haha...

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1. Mar 2010, 20:19
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