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yeh new update is out, it also broke mani, eventscripts, sourcemod, zombiemod etc..... f*ing valve
ah okay moonie ^^ Sorry I never look at the chat lol, Hope it all works perfectly soon iox, sure you will manage eventually ^^
I still look about it... Have already found some secrets maybe I will make a video of all of them so players know the map more better....But I just can say now "that map have some of nice secrets .. not just one like we know on atix 1... Its a fucking huge map ^^
And I just can say fucking shit ... That map is really big and its just take a long while until you have found out for what these functions are ... Im really suprised how he build a functionable map ... Really big map ... My head is shaked up to recronize the whole map build
Green dunno what this topic have to do with our server crashes now. But there isnt any proof that the new steam update will destroy zombie mod... Why Valve should give an update out which destroy a famous mod over there own games ? ... the just damage themself with it ,.. So they wont do that !... Its just because of our server hardware / connection
old - hostages horde on ZMM 1 - http://slil.ru/29098681 ( host-bug-001.rar , map zm_moon_winterfunb)
But i did add a new autorestart script, i saw the old one had been defunct for a while, this could explain some of the lags crashes (uptime issues)
unfortunately the new anti exploit plugin causes server to crash on start, so we gotta wait for a new version.. meanwhile zmm is still very vulnerable to hacks/exploits
I see a new anti-exploit plugin is released, will install it tonight hopefully this stops at least some of the crashes
Yeh.. we're all annoyed by bad server performance, can't do anything to stop is, my guess its a combination of host issues and lack of security against server crashes/exploit atm.
Its crashed today nearly about 10 times or something ... always when rounds are ending or in the middle fo a round. There isnt any point to which I can figure.
yeh seems like there is a bug with the new mani "anti command flooding" feature, i disabled it now.
im sorry guys its fixed now, was busy with fixing server all night and forgot to unlock it again when i was done
http://steamcommunity.com/profiles/76561197972860492 thats the right link.... your end with /home just works by you not by others ....
i deleted u after u disappeared and were offline for a long time, anyway give me a link to ur profile page and ill unblock/add u again. and come ingame, i cant stay ingame much longer gotta go soon
i was talking about ground fire thing in incendiary ammo mod, its disabled by default but can be turned on now via the mani admin rcon menu on the last page. i also added an option to enable / disable anti edge some time ago, disable this if u get lagspikes when zombies get kills when 25+ players on server.
to turn what on / off ?? ... And ufo already made an request. .. Good luck here again ufo
...i included an option in mani rcon menu now for admins to turn it on/off. If you want to be admin again imo u can be a mini admin (free) or paying admin rights, but u gotta make a request in the admin request forums again and await approval from zmm team.
yo stabb, reading lower down it says u dnt have enough admins on so u had to stop ground brun, im good to play from 2pm +0 till 8 +0 as my job now involves me doing jack all and yet still get paid
m I try to be on as I can. o.O and I hate that idiots too. I just had some HP lef and a user which is known by us but which name I forgot did that by me too and got a kick after he shooted on me so long that I died at least...Damn idiots always ruining stuff
, if there were admins most of time on server admins could just punish teamburners, but since there's hardly any admins on i turned off groundfire nowIncendiary Ammo - thread only at "Scripts" , but there not right place for discuss. Some idiots use scout for burn mates at spots. This is especially bad, when zombies attack, or / and no space in spot to moving.
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